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Reflection.
Overall I found this module really interesting and believe it changed the way I approach making music and audio. I now understand the importance of imagination and perception in the workI do. It’s been really challenging and informative to have to ‘see’ a sound and then go about creating it however I see fit. Like…
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Challenges I faced.
One of the big challenges for me throughout this entire module has been drawing the line between music and audio. At points during the animation I’ve chosen, there’s a necessity for music as it’s quite clearly being played in the scene. Here I feel that what I’ve done is more like using music as a…
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Mixing.
Although it sometimes might feel like an afterthought, mixing was one of the most important parts of this assignment as it created a cohesivity to the final piece, instead of just being a bunch of sounds placed on top of eachother. I do think that this is where my pieces fail slightly and I can…
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Synthesis
used the alchemy choir synth and manipulated the envelopes and added filters to create drones for a few scenes. I also needed an underwater ambient effect and so used alchemy again to create this. I used a female choir preset with a sawtooth waveform to add a graininess and the end result was ethereal. One…
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Ambience
A large part of trying to make the animation seem cohesive was the ambience. I knew going into this that I wanted a different ambience for each character. The “day” character to me felt open and light like a field in summertime so I decided to add sounds of wood pigeons and other wildlife to…
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Sample Based Synthesis
For this project there were some really specific sounds I felt I had to create. An example of this would be the water drop noises for the fluid movements the characters make, I knew early on exactly how I imagined this to sound. I used samples I found online and foley I’d made to create…
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Radio Dialogue.
The kind of emotional crux in the story is when the characters hear a radio transmission and realise the connection and admiration they hold for each other. I made it a point to never watch the animation with the original sound so at the time of editing this section I genuinely couldn’t remember what had…
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Foley.
I’ve always been interested in Foley so I was happy to be able to incorporate that into my project. Although I didn’t use a lot, it was fun trying to think of different ways to try and create sounds that I was imagining for the scenes. I knew that characters were quite fluid in their…
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Gathering Samples.
Going into this, I knew this animation would require me to gather lots of samples. Although it is quite fantastical, it’s heavily based on real life. There’s so many mundane events that happen throughout the short that at some points during the project I felt quite overwhelmed with how many sounds and samples I’d have…
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Choosing the animation.
For this project, we were provided 3 different clips that we could have done the audio post production for but I felt no connection to the materials so decided to choose something other than those. I initially wanted to do a clip from a stop motion animation, like the first few minutes of Coraline or…