
For this project there were some really specific sounds I felt I had to create. An example of this would be the water drop noises for the fluid movements the characters make, I knew early on exactly how I imagined this to sound. I used samples I found online and foley I’d made to create a synth keyboard, I manipulated the sound, reversing them times and adding different filters and effects, this created a synth I could use throughout the animation to portray the way the characters move and certain impacts. I always made a similar synth for ‘swish’ effects. Being able to make synths out of the sounds I needed was a really efficient way of adding effects to my animation as it saved me having to add every sound individually where I felt they belonged. Another example of where I used sample based synthesis is for an impact when a tree falls over during my animation; I found a clip of somebody hitting a cabbage against a doorframe (whatever works I guess) and put that into the quick sampler on logic, I then added effects and changed the envelope parameters to add more depth to the sound. I think the end result is a pretty realistic ‘tree falling over’ effect. I also used this process when creating the sound for the character audio artefact. If I was to do this project again I would make more use out of sample based synthesis and try and experiment further.